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Ultionus a tale of petty revenge sendspace
Ultionus a tale of petty revenge sendspace












ultionus a tale of petty revenge sendspace
  1. #Ultionus a tale of petty revenge sendspace upgrade
  2. #Ultionus a tale of petty revenge sendspace windows 8

#Ultionus a tale of petty revenge sendspace windows 8

WINDOWS 8 WARNING!: DUE TO A CONFIRMED BUG IN W8 GAME MAKER GAMES HAVE ALL SORTS OF SOUND ISSUES - INCLUDING CRASHING. (don't worry though, I'm listening, and will try to find compromises where I can).

  • Fixed a few collision and control issues, but no radical changes yet.
  • Added some wicked speedhack to allow the game to run on even the slowest of computers (well, slowest of MODERN computers, I should've said - I'm sure there is a 486DX66 you'd love to run this on: ).
  • Fixed a few kernel_obj errors caused by improper game reset.
  • Remapped menu buttons to better reflect the Xbox360 proper button layout - A select, B cancel (this translates to keyboard input of X select, C cancel).
  • Added an option to turn the controller support on and off from the options menu (possibly slowdown-related).
  • ultionus a tale of petty revenge sendspace

    Some people have complained of the game being unplayably slow - well, I think I have found the solution. The female hero I felt was also very fun/badass and just takes you back to Phantis and even goldenaxe.Yesterday I have launched LOI demo to the universal sound of booing and dodging some rotten tomatoes. I agree that it would be cool to see him do a contra like game. Yeah I feel like I am play an old C64 game and I didn't really even find it bothersome that I could not run and gun.

    ultionus a tale of petty revenge sendspace

    Originally posted by Aulbath:I was like the OP for the first evening I played this, then I spend two more evenings with Ultionus (and got all the achievements in the progress) and would not want anybody to change a thing anymore now. Would I want the next game to be exactly like this? Honestly, no - but I wouldn't mind the next Ultionus game being a step up and be inspired by another euro-classic as I do believe a lot of fun can be had by revisiting various moments of homecomputer-sidescrolling history, especially when they look and sound this good.Īnd as a sidenote: I would love to see what DarkFalzX would come up with if he were to make a Contra-like game.

    #Ultionus a tale of petty revenge sendspace upgrade

    It clicked for me after a brief period of getting used to it (and seriously, the gun limitations aren't too bad once you grab an upgrade or two from a shop which make the game infinietly more playable) and I actually completeted it several times by now and enjoy it a lot the way it is. I don't think the point was to create something perfect based on 30 years of action-platforming and run&gunning (otherwise this would be inspired on either Contra or Metal Slug )) but rather to emulate the limitations of the past just like Zanaffar said. If the goal was to recreate the feeling of C64 / Speccy-titles, then the Dev nailed it. I was like the OP for the first evening I played this, then I spend two more evenings with Ultionus (and got all the achievements in the progress) and would not want anybody to change a thing anymore now. I think this game does what it does very well in the specific confines that it sets for itself on purpose, not because the developer was somehow short-sighted. It would be a different game with a different feel. In order to add shooting on the move to the game, the entire balance of the game would have to be scrapped and redone. Changing just this one dynamic would change the whole way the game is played. All enemies would die before they could ever become a threat.

    ultionus a tale of petty revenge sendspace

    There would be nothing to prevent you from simply holding a direction and mashing the "fire" button as quickly as you can. Let's say you could move and shoot at the same time, and the enemies were still 1 or 2 shot kills. One of the challenges of this type of game (and this is a pretty specific "type" of game, reminiscent of many arbitrarily difficult games of yesteryear) is figuring out a way of maneuvering Serena in such a manner as to make the game manageable. I agree that the game would be EASIER if both of these points were "fixed," but then it would be a completely different game.














    Ultionus a tale of petty revenge sendspace